What this doesn't do is sit in play acting as a deterrent
Special Summon requires releasing monsters on the field to be level 8 or higher
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All of Them I could quibble over Signets, Talismans, Fellwar Stone, Mind Stone, and so on, but truth is all the 2-mana rocks basically play out the same regardless of extra utility
You control the effect, so you use it on your turn, which lets you play cards like sorceries and creatures and even drop a land
The duplicate and Shinedust requirements to craft Flair for one card will depend on its rarity